Graphics

The face on the left was the original face that we recieved for an in-class assignment at school. Using mainly the Liquify tool in Photoshop, I distorted the face to create an entirely different looking person. I wish I had more time to play with the ubscure tools of Photoshop, but lately I've been trying to concentrate more on 3d and video.

This is one of my favourite pieces of art as it shows that you can make something drastically different in Photoshop using only a couple tools.





This would be the B-wing that was created for First Strike. This was a challenging craft to unwrap as it has many overlapping parts that move depending on the position of the ship. The normal maps really bring out the detail in this ship as the

The textures applied to this model are a color map and a normal map. Both give the model more detail as the original model must be kept as low poly as possible, to help the game run better on low-end computers.






Roughly two years ago, I was accepted onto a development team that was creating a Star Wars mod (modification) for a game called Battlefield 2142 by EA Games. My job for the mod is unwrapping and texturing all the models that I am assigned to. This model shown is the Rebel T-47 airspeeder, better known as the Snow-speeder. The model was done by another developer by the handle RedMonkey999 and was textured by myself. The original texture is 2048 x 2048.

The left over spaces on the texture are for the cockpit which was not textured at the time of posting this image.



This is the A-wing that I textured for First Strike. This was the first space craft of many that I textured for the game. Yet again this model was made by Redmonkey999. The original texture and normal maps are 1024 x 1024.

The texture was well recieved and I am quite happy with the way it turned out. It looks very nice in-game and glad that I didn't have to make any post production tweaks to it.